<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInterface" inherits="Node" category="Core" version="3.0.7">
	<brief_description>
		Editor interface and main components.
	</brief_description>
	<description>
		Editor interface. Allows saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects and provides access to [EditorSettings], [EditorFileSystem], [EditorResourcePreview]\ er, [ScriptEditor], the editor viewport, as well as information about scenes. Also see [EditorPlugin] and [EditorScript].
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="edit_resource">
			<return type="void">
			</return>
			<argument index="0" name="resource" type="Resource">
			</argument>
			<description>
				Edits the given [Resource].
			</description>
		</method>
		<method name="get_base_control">
			<return type="Control">
			</return>
			<description>
				Returns the base [Control].
			</description>
		</method>
		<method name="get_edited_scene_root">
			<return type="Node">
			</return>
			<description>
				Returns the edited scene's root [Node].
			</description>
		</method>
		<method name="get_editor_settings">
			<return type="EditorSettings">
			</return>
			<description>
				Returns the [EditorSettings].
			</description>
		</method>
		<method name="get_editor_viewport">
			<return type="Control">
			</return>
			<description>
				Returns the editor [Viewport].
			</description>
		</method>
		<method name="get_open_scenes" qualifiers="const">
			<return type="Array">
			</return>
			<description>
				Returns an [Array] of the currently opened scenes.
			</description>
		</method>
		<method name="get_resource_filesystem">
			<return type="EditorFileSystem">
			</return>
			<description>
				Returns the [EditorFileSystem].
			</description>
		</method>
		<method name="get_resource_previewer">
			<return type="EditorResourcePreview">
			</return>
			<description>
				Returns the [EditorResourcePreview]\ er.
			</description>
		</method>
		<method name="get_script_editor">
			<return type="ScriptEditor">
			</return>
			<description>
				Returns the [ScriptEditor].
			</description>
		</method>
		<method name="get_selected_path" qualifiers="const">
			<return type="String">
			</return>
			<description>
			</description>
		</method>
		<method name="get_selection">
			<return type="EditorSelection">
			</return>
			<description>
				Returns the [EditorSelection].
			</description>
		</method>
		<method name="inspect_object">
			<return type="void">
			</return>
			<argument index="0" name="object" type="Object">
			</argument>
			<argument index="1" name="for_property" type="String" default="&quot;&quot;">
			</argument>
			<description>
				Shows the given property on the given [code]object[/code] in the Editor's Inspector dock.
			</description>
		</method>
		<method name="is_plugin_enabled" qualifiers="const">
			<return type="bool">
			</return>
			<argument index="0" name="plugin" type="String">
			</argument>
			<description>
				Returns the enabled status of a plugin. The plugin name is the same as its directory name.
			</description>
		</method>
		<method name="make_mesh_previews">
			<return type="Array">
			</return>
			<argument index="0" name="meshes" type="Array">
			</argument>
			<argument index="1" name="preview_size" type="int">
			</argument>
			<description>
				Returns mesh previews rendered at the given size as an [Array] of [Texture]s.
			</description>
		</method>
		<method name="open_scene_from_path">
			<return type="void">
			</return>
			<argument index="0" name="scene_filepath" type="String">
			</argument>
			<description>
				Opens the scene at the given path.
			</description>
		</method>
		<method name="reload_scene_from_path">
			<return type="void">
			</return>
			<argument index="0" name="scene_filepath" type="String">
			</argument>
			<description>
				Reloads the scene at the given path.
			</description>
		</method>
		<method name="save_scene">
			<return type="int" enum="Error">
			</return>
			<description>
				Saves the scene. Returns either OK or ERR_CANT_CREATE. See [@GlobalScope] constants.
			</description>
		</method>
		<method name="save_scene_as">
			<return type="void">
			</return>
			<argument index="0" name="path" type="String">
			</argument>
			<argument index="1" name="with_preview" type="bool" default="true">
			</argument>
			<description>
				Saves the scene as a file at [code]path[/code].
			</description>
		</method>
		<method name="select_file">
			<return type="void">
			</return>
			<argument index="0" name="p_file" type="String">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_plugin_enabled">
			<return type="void">
			</return>
			<argument index="0" name="plugin" type="String">
			</argument>
			<argument index="1" name="enabled" type="bool">
			</argument>
			<description>
				Sets the enabled status of a plugin. The plugin name is the same as its directory name.
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>
